STEPHENLANGMEAD
Day 1 Studios (Sparks, Maryland)
April 2006-current
April 2006-current
Art Manager/Art Director
As Art
Manager, I managed a team of 30+ artist including; animation, cinema, level
creation, character creation and effects, for the Xbox360, PC and PS3 versions
of “Fracture” for Lucas
Arts and “FEAR3” for Warner Bros. I also
ran smaller pitch teams and produced several successful pitch demos and
presentations for Disney, Warner Brothers and Sega, as well as an internal
unannounced project. My responsibilities included; Art pipeline creation and
documentation, Art staff management, scheduling and task assignments in JIRA,
Hansoft and MS Project, outsource management and review, as well as asset
specifications, performance management, marketing materials, and interviewing
and hiring.
In
addition to Art Management, I Art Directed several environments in both FEAR
and Fracture and was the Art Director on all of the Pitch titles and the
current unannounced title. I produced concepts for several environments,
characters and assets in the games, including several tile set arrays and
modular systems to speed production. I worked with the company’s proprietary
Level building tool and the Xbox debug tools to help create and tune
environments to achieve the highest visual fidelity, while ensuring proper
rendering and memory performance.
Day 1
Studios is in 2 locations, Chicago and Maryland , so I created
an internal message board system to help facilitate communication and
collaboration between the 2 studios, and helped mentor and train many of the artists
there.
BreakAway Games (Hunt Valley , Maryland )
January 2000-April 2006
January 2000-April 2006
Studio Art Director/Creative Director
As
Creative Director, I was responsible for multiple Art Directors on up to 4
projects at a time and I lead our R&D and technologies team to create
several technology demos and project pitches. As the Art Director, I worked
directly with the Publisher's teams and the Managing Art Directors on each
projects on several early titles and on later project pitches to clients such
as; Electronic Arts, Microsoft, Sierra, Sesame Street, and Northrop Grumman. I had
the opportunity to speak at GDC along with Doug Whatley on "Serious Games
Development" as well. I helped grow the studio from a 5 person Art
Department to a 28 person Art Department.
Shipped Titles:
Cleopatra: Expansion Pack for Pharaoh by Sierra
Antietam for Firaxis
Emperor: Rise of the Middle Kingdom for Sierra
Tropico expansion for Take Two Interactive
Civilization III: Conquests for Firaxis
TESim for Northrop Grumman
Cleopatra: Expansion Pack for Pharaoh by Sierra
Emperor: Rise of the Middle Kingdom for Sierra
Tropico expansion for Take Two Interactive
Civilization III: Conquests for Firaxis
TESim for Northrop Grumman
TalonSoft Inc. (White Marsh, Maryland )
1996 – 2000
1996 – 2000
Studio Art Director
I was
responsible for creating the Art Department for this start up company. Though
mainly a hardcore war game company, our innovative designs and unique graphics
earned us several War Game of the year awards and the Battle Ground Series was
inducted into the Computer Gamming World Hall of Fame. I also helped produce
several intro movies for our titles. Talon Soft was a self publisher as well
and I was responsible for all ad designs, box covers, logos, and manual designs
for all of our products. We were purchased by Take Two Interactive in 1999 and
I stayed on as Art Director and helped release "Hidden and Dangerous"
and "Mall Tycoon".
Shipped Titles:
Battle Ground Series
Age of Sail for TalonSoft
Tribal Rage for TalonSoft
Battle of Britain for TalonSoft
East Front for TalonSoft
West Front for TalonSoft
The Operational Art of War for TalonSoft
Battle Ground Series
Age of Sail for TalonSoft
Tribal Rage for TalonSoft
Battle of Britain for TalonSoft
East Front for TalonSoft
West Front for TalonSoft
The Operational Art of War for TalonSoft
The Avalon Hill Game Company (Baltimore, Maryland)
1992 – 1996
Illustrator/Art Director
I was
hired as an illustrator, but also served as a Graphic Designer and Art Director
on several projects that included titles like the card games Guerilla and Assassin,
board games like History of the World, Squad Leader and We the People,
role playing games like Rune Quest and Tales from the Floating Vagabond and
magazine publications like Girls Life Magazine. It was here I received
my foundation in Illustration, Graphic Design and Project Management.
Skills
I have a
BA from Towson State University in Visual Communications. I also have a strong
background in illustration and I use this to help visually communicate my ideas
to my team and the other disciplines. I also have a strong background in Graphic
Design which has served me well in designing interfaces for projects and
presentations to the company and publishers. I have 15 years of Project
Management and Scheduling experience over a wide variety of project scopes and
designs, and this has helped immensely in developing a good sense of completion
times and anticipating the needs of the other disciplines. I have worked
successfully in a team environment on over 30 products and have experience
developing games that are split between multiple studios. I make it a priority
to communicate with my team and make sure those lines of communication are open
to allow the best flow for ideas. I am an avid gamer on both the computer
screen and table top.
Software
3D Max 2011, Photoshop, Painter, Z Brush, MS Project, Perforce, Hansoft, JIRA and Power Point. I have worked in Maya and in Softimage as well. I have worked with Havok for physics and Day 1’s proprietary world building software.
3D Max 2011, Photoshop, Painter, Z Brush, MS Project, Perforce, Hansoft, JIRA and Power Point. I have worked in Maya and in Softimage as well. I have worked with Havok for physics and Day 1’s proprietary world building software.
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